Welcome
Welcome to Forge Makers.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

Project Jurggernut

For the Group Forge Architects.

Moderators: Administrator, Global Moderators

Project Jurggernut

Postby El DuMBo on Tue Mar 11, 2008 7:02 pm

lets make a Hide and sneak/manhunt map....
any ideas.....
Image
<script type="text/javascript"><google_ad_client>
</script>
<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
User avatar
El DuMBo
Global Moderator
Global Moderator
 
Posts: 158
Joined: Tue Jan 08, 2008 2:24 pm
Location: Some Where Over The Rainbow

Postby Veteran mx on Tue Mar 11, 2008 7:04 pm

umm lockout remake kinda or remake of halo 2 maps btw isnt this on infection gametiype already?
Image
User avatar
Veteran mx
343 Guilty spark
343 Guilty spark
 
Posts: 868
Joined: Tue Dec 25, 2007 9:13 pm
Location: Behind You?

Postby I2etribution on Mon Mar 17, 2008 10:07 am

I made a hide and go seek course, but no one liked it because... hide and go seek is boring.

If you want to make good hiding spots, remember this; People like to have a sense of security in there hiding spot, but they also want to be able to see whats going on. Without some vision, it will literally be someone sitting in a corner for a few minutes, totally unsure of whether they were going to die or not.

Thats what blew about my map, you would just hide somewhere facing a wall. You wouldn't be able to tell whether there was a guy two inches away from you or not.

Also, one of the funnest parts about Hide and go seek is when your adreniline is pumping because the guy is inches away from you and you can't tell whether he sees you or not. If you eliminate that factor, no one will like your map.

I hope this helps you out.
I2etribution
Sergeant Grade 3
Sergeant Grade 3
 
Posts: 38
Joined: Wed Feb 20, 2008 4:09 pm

Postby Veteran mx on Mon Mar 17, 2008 5:25 pm

thast a great idea
Image
User avatar
Veteran mx
343 Guilty spark
343 Guilty spark
 
Posts: 868
Joined: Tue Dec 25, 2007 9:13 pm
Location: Behind You?

Postby WelshAssasin on Tue Apr 29, 2008 9:21 am

Man, I love Hide and Seek, It's one of my favs on halo 3 , I play it all the time with my mates :) Perhaps you guys can join some time
<object width="400" height="300"><param name="movie" value="http://www.battlerecord.com/swfs/halo3big.swf?g=WelshAssasin&b=halo3big2"></param></param><embed src="http://www.battlerecord.com/swfs/halo3big.swf?g=WelshAssasin&b=halo3big2" type="application/x-shockwave-flash" width="400" height="300"></embed></object>
User avatar
WelshAssasin
Sergeant Grade 3
Sergeant Grade 3
 
Posts: 35
Joined: Sun Apr 27, 2008 1:50 pm
Location: Wales Uk

Postby Veteran mx on Tue Apr 29, 2008 9:46 pm

i made a cool map called seekout and i has its own variant ill post it later
Image
User avatar
Veteran mx
343 Guilty spark
343 Guilty spark
 
Posts: 868
Joined: Tue Dec 25, 2007 9:13 pm
Location: Behind You?


Return to Forge Architects

Who is online

Users browsing this forum: No registered users and 0 guests

cron